While most of these posts may not seem like huge updates, they do take me awhile. As one can tell from the previous post the entire game will be using a 2D art style using sprites. I've messed around with sprites before but I still think there is a lot for me to learn. I know that this "game idea" may take a very long time to manifest into anything that is remotely playable. This project has no schedule or order. I just sort of create a bit of something here and there.
Back to the business at hand. I will be posting character portraits and their battle-sprites along with a light bio. These will be edited as time goes on.
Isaac
Commander Type: Warrior
Class: Sword&Pistol
The main protagonist of the story and general of the game's starting nation.
Monday, December 3, 2012
Any ideas or objects posted here are subject to change.
So, I have an idea for a game. It will be a risk-like strategic rpg. I have a rough-draft of the story down and have started on some of the sprites. It will be a lot of work and I plan to update this blog with my progress. I literally started planning out the mechanics and layout of the game a few days ago. I started spriting last night.
Here are a few of the basic units.
(This one still might need some work)
Here is what commanders might look like
I haven't decided if I will do 3, 6, or 9 frame action animations yet.
How battle party will look
Also I was wondering if any of you know of a decent program to build this thing in? I'd rather not use rpg maker or anything like that. Suggestions and comments are welcome.
So, I have an idea for a game. It will be a risk-like strategic rpg. I have a rough-draft of the story down and have started on some of the sprites. It will be a lot of work and I plan to update this blog with my progress. I literally started planning out the mechanics and layout of the game a few days ago. I started spriting last night.
Here are a few of the basic units.
(This one still might need some work)
Here is what commanders might look like
I haven't decided if I will do 3, 6, or 9 frame action animations yet.
How battle party will look
Also I was wondering if any of you know of a decent program to build this thing in? I'd rather not use rpg maker or anything like that. Suggestions and comments are welcome.
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